Archive for the ‘Uncategorized’ Category

Release: ZoneMarkers!

Wednesday, October 31st, 2012

It’s a sign! – Walking Papercut presents: ZoneMarkers

Did you ever need to mark a persistent area effect on a battlemap so nobody would forget it was there, or how far it extended? Or maybe you wanted to mark a spot for some reason, or simply put up a guidepost for your players?

Then look no further! WPC’s new ZoneMarkers

  • were designed to fit into any battlefield, without hindering the miniatures’ movement or visibility.
  • come in eight distinct flavors for bases and posts to fit your needs and make different effects easily distinguishable – human, orcish, dwarven, elven, nature, magic, undead and demonic posts
  • come with a set of basic symbols – the numbers 1 to 4 for zone range as well as symbols for earth, wind, fire and air
  • can be built with any combination of post and base
  • can be easily modified to make them rewritable, all you need is some transparent tape and a board marker
  • come with .studio-files for automated cutters for your cutting pleasure

Get ZoneMarkers now over at RPGNow!

Also, check out the free Ritual Circleshere at RPGNow!

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Release: Walled up!

Monday, October 1st, 2012

It’s been a long time coming – seriously, this has been in my pipeline for over a year – which is to say that is was gathering dust for quite some time, but here it is, finally, and after all, who’s counting?

Anyway, WPC proudly presents: Walled up!, a modular set to give you walls of fire and ice, magical cages and screens of smoke and lightning, for powerful wizards, devious traps or ancient prisons.

  • wall pieces in six flavors (Fire, Gas, Smoke, Lightning, Ice and Magic)
  • various lengths for straight and angled walls
  • support pylons in four different colors
  • option for transparent supports
  • .studio-cutfiles for everything.

Use the link below to receive a discount – only valid for the first week after the release!

RPGNow product page

WPC Walls Promo 1

WPC Walls Promo 2

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Looks like I missed the anniversary…

Thursday, September 20th, 2012

I can hardly believe that it has been more than a year since I last released anything, or posted anything at all. I’ve been having loads of ideas, some promising attempts, and, worst of all, not enough time. Not a bug surprise there, is it?

I will not make any promises. Maybe this will be the last post here for another year, maybe I do actually find the time to do something productive with this. All I can say – all I want to say – is that I’m still arround, and there is a chance that I might even start kicking.

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Release: Treacherous Trees

Tuesday, August 9th, 2011

I think I might be getting there – this one did not take as long as I feared. The Treacherous Trees are avaliable at RPGNow, a modular system that allows you to make as many trees as you want, as high as you dare (we cannot accept liability for daring customers, but then again, who can?).

This is also the first appeareance of the WPConnectors, which allow for a number of different builds while at the same time saving storage space. They make the trees ready for future expansions, too.

Head over to RPGNow and get your Trees now!

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Release: Little Nippers (late again)

Monday, July 4th, 2011

Once again it’s been a little while, and this time I’m late to announce a new release!

The Little Nippers are flying, terrorizing your heroes or allowing them to do the same to their enemies.


Little Nippers


Take a look at RPGNow!

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Let LED there be light

Monday, July 4th, 2011

This isn’t about a paper model, but about something I recently cobbled together for my group. It all started with a mysterious ship from which emanated an eery blue light. I had the miniature already picked (a ghost beholder, but don’t nail me on the precise name) and I got the idea to add some shine to it.


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Long time no see

Monday, June 6th, 2011

It’s been a while since I last posted, and it’s been a while since I released anything. Actually, the last part isn’t true, although there has been quite a wait. I released the Papercut Express, something which I hope might one day be considered a base set.

You can read all about it here at RPGNow

As for my other projects, things are moving slowly, but I will do my best not to get lost in the sheer amount of good yet impossible ideas that plague my to-do-lists these days.

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